2.49 Camera Changer

How to position the camera and lamps to light up your scenes.

2.49 Camera Changer

Postby irakrakow » Sun Feb 28, 2010 7:52 pm

Watch the Video: http://www.youtube.com/watch?v=6UdG7ClEU5A

Read the Script: http://blender3dvideos.blogspot.com/2010/02/249-camera-changer.html

Adding cameras, which have different views of the scene, and then changing them during your animation, can add more drama and realism to your animations. Blender lets you have as many cameras as you want, and to position them anywhere in your scene. Blender also has many Python scripts. You've probably used a few of them. For example, if you have ever saved the UV face layout from the UV/Image editor,to export the UV face layout to an image editor, you've used a Python script.

As it happens, there's a Python script, called camera_changer.py, that lets you change the active camera at any frame that you want. The script is easy to use, relying on a simple naming convention for each camera. In good old Blender tradition, we'll animate Suzanne and, at different frames in the animation, change the animation so that we look at her from the default camera, then from above, and finally from below. After that, we'll go behind the scenes so to speak and we'll look at the Python script that does all the magic.
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Re: 2.49 Camera Changer

Postby gmcgeeksantv » Mon Mar 29, 2010 4:48 pm

I watched your tutorial. Very clear and concise. However, even though I set up my cameras as instructed, it did nothing to them. I'm in 2.49b

I'm at a quandry. The reason this script interested me is that I wanted to render out a scene from a view other than my active camera, and I couldn't make it happen. I finally deleted my active camera, thinking this would make my other camera become active by default. Well, it didn't. Now I have no active camera indicated on the menu. When I select "select active object as active camera" nothing happens.
However when I render the scene, it still renders the camera that no longer exists.

Any ideas how I can resolve this?
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Re: 2.49 Camera Changer

Postby irakrakow » Tue Mar 30, 2010 3:10 pm

When you delete the active camera then there is no active camera. There is no camera that becomes active by default.

The solution: select the camera you want to be active and then do View- Cameras - Select Active Object as Active Camera.
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Re: 2.49 Camera Changer

Postby kizarillo » Sat Jul 24, 2010 2:15 pm

Hi! I know this topic is for Blender 2.49 version, but is there any way I can do the camera changing in 2.53 beta version? DO you know how?
Thanks!
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Re: 2.49 Camera Changer

Postby irakrakow » Mon Jul 26, 2010 9:43 am

The Camera Changer is a python script. Since the Blender 2.5 uses Python 3, and the API has changed as well, the script has to be rewritten. So far, that script has not been rewritten. I don't know enough about the new API to convert it right now.
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Re: 2.49 Camera Changer

Postby kizarillo » Wed Sep 01, 2010 3:53 am

ah ok cool, thanks anyway!
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