2.49b Pixar Eyes Tutorial

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2.49b Pixar Eyes Tutorial

Postby irakrakow » Fri Feb 26, 2010 12:35 pm

Watch the video: http://www.youtube.com/watch?v=52KEN7NJkP0

Read the script: http://blender3dvideos.blogspot.com/2010/02/249-pixar-eye-tutorial.html

Download Ira's Pixar Eye Blend File: http://www.irakrakow.com/blendfiles/PixarEye.blend

The goal of this tutorial is to make a Pixar-looking eye. The idea for this tutorial came from a post by KSF2010 on my Blender 3D Forum, at http://forum.irakrakow.com. He rendered a whale with "Pixar eyes". You can see his render at: http://forum.irakrakow.com/viewtopic.php?f=12&t=235

I was curious how to do Pixar eyes. He mentioned some tutorials on the web.

This tutorial is based on: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Creating_Pixar-looking_eyes_in_Blender
Iris texture: http://en.wikibooks.org/wiki/File:Iris.png

This tutorial uses the same modelling and texturing technique described in the well-known MAX tutorial by Adam Baroody (http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html).
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Re: 2.49b Pixar Eyes Tutorial

Postby Jergon » Sun Mar 07, 2010 3:37 pm

Please, where is the Occlude background geometry button? And what is 3D Transform manipulator, where can I find it? Sorry, I have been searching those things about one hour and still nothing... Please, could you mention more specificaly where used buttons are located? Blender is VERY large thing and if I spend all the evening finding two or three buttons all around, I have no time and energy enough to learn more useful knowledges... :(
Everything will go wrong, anyway - then, why to be pesimist as well?
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Re: 2.49b Pixar Eyes Tutorial

Postby irakrakow » Sun Mar 07, 2010 4:02 pm

You need to be in edit mode. Occlude Background Geometry is the one which has a cube icon. It's all the way at the right, almost at the end, at the end of the group of 4 buttons (the first three are Vertex, Edge, and Face Select). Its purpose is to turn on or off the selection of geometry that's in the back when you do a box select.

The 3D transform manipulator icon is the hand with the index finger (I'm glad they chose a non-X rated finger) pointing up. It turns on or off the ability of rotating, scaling, or translating with the widget. From the menu you access with Ctrl-Space, you can enable or disable it.
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Re: 2.49b Pixar Eyes Tutorial

Postby Gnaws » Sun Mar 07, 2010 9:32 pm

For me the hardest part about eyes are creating eyelids. My blink shape keys seem to go thru the eyeball and I can't seem to get a good eyelid rig either.

Ira?
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Re: 2.49b Pixar Eyes Tutorial

Postby irakrakow » Sun Apr 04, 2010 2:25 pm

How about parenting the eyelid to the eye? Or make the hair of the eyelid a particle emitter?
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Re: 2.49b Pixar Eyes Tutorial

Postby Gnaws » Sun Apr 04, 2010 6:42 pm

I found a solution using fan bones(?). The setup is tedious, but with favorable results.
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Re: 2.49b Pixar Eyes Tutorial

Postby irakrakow » Mon Apr 05, 2010 7:45 am

What are fan bones? Sounds like a great thing. Please share. Thanks.
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Re: 2.49b Pixar Eyes Tutorial

Postby Gnaws » Mon Apr 05, 2010 10:42 am

First off - I can't take credit for this cool solution. ;)

"Fan bones" use incremental copy rotation influence. When the front bone of the eyelid rig rotates up, the other bones in the eye rig also rotate incrementally.

http://www.pasteall.org/blend/2417
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Re: 2.49b Pixar Eyes Tutorial

Postby irakrakow » Mon May 10, 2010 7:42 pm

That's a great idea! Influence with constraints is really cool. Also, the influence can be animated, which means that for things like grabbing an object you can get very realistic effects.
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Re: 2.49b Pixar Eyes Tutorial

Postby Gnaws » Mon May 10, 2010 8:00 pm

For sure! This one of my favorite eye rigs. I've been meaning to try adding a deform mesh(?) to get an eye that can be scaled horizontally but still retaining the fan bone influence. Ira?

;)
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