Yeah, I noticed the problem with empties when I tried to export the Bench from SketchUp 7 into Blender. Blender coughs on empties. One of the arms of the bench ended up dangling. The model can't be scaled. The empties are parented to some of the meshes that make up the total bench. Exploding the components is absolutely a must.
I wonder how the scaling works in Google Earth with a model scaled in miles (or kilometers). Maybe trying to import a model of the Grand Canyon, the Eiffel Tower, or the Taj Mahal will produce good results. Come to think of it, I tried a Taj Mahal model export and had to fiddle a lot with the camera to get the model to display at all.
This is great research. It should make our lives much more easier when creating realistic scenes and games.
